![]() Like most games in this genre, a good amount of time is spent gathering resources, but the amount you need never seems onerous. Thankfully, the rewarding nature of the building system makes the prospect of building a new base an opportunity rather than a burden. Additionally, certain crops can only grow in certain biomes, which further incentivizes setting up multiple bases. You can construct paired portals to fast travel across the map, but certain raw materials cannot be carried through them, which creates interesting logistical choices between shipping materials over long distances by cart or by boat, and building outposts to process and craft your materials closer to where they are mined. Your shelters must be constructed with adequate support and ventilation of smoke in mind, and interior comforts increase the amount of rest you gain, incentivizing you to not just build a house, but a nice house. The sandbox gameplay that never rushes you is balanced with a meaningful progression system that keeps you fixed on certain goals and milestones.Īcquiring and consuming better food makes you more capable in combat and exploration, but you will never simply drop dead due to hunger, making sustenance feel more like a reward than a nagging requirement. Valheim really nails a lot of things that the survival genre sometimes struggles with: * Fixed overlapping of controller button labels * Separate settings to invert the camera for controller and mouse * More graphic customization for Xbox versions * Added a "Keyboard & Mouse" tab for Xbox * Predefined graphic modes for PC and Linux: "Performance", "Quality", "Balanced" and "Very low" * Tool-tips for some settings to clarify their functionality ![]() * Reordered some settings into other tabs * Some settings can be found on multiple tabs so they can be found more easily ![]() * New tabs "Gameplay" and "Accessibility" for PC and Linux version with according settings * Split "Controls" tab into two: "Controller" and "Keyboard & Mouse" * Fixed bug where D-pad input was unresponsive in menus on Steam Deck * Fixed a bug that could cause boats to take damage due to low FPS * Fixed an issue where signs would be flashing with anti-aliasing on * Tweaked boss-spawning to prevent bosses from getting stuck * Fixed an issue where admins couldn’t kick players via the player list UI on dedicated servers * Implemented a system to detect low local disk space when saving * Fixed bug where key hints wouldn't display correctly on non-QWERTY keyboard layouts * Fixed issue where the skill value UI text wouldn't update properly for bonus levels * Added automatic toggling of seasonal items * Alleviated issue with music stuttering when playing with low FPS * Enabled auto-size on BuildHUD amount text objects as they need to be sized down for some translations to fit * Fixed problem where text "None" was hard coded in the build HUD to instead use localized string * Fixed issue where player profile link in Player List would open multiple times * Fixed blurry item counters in inventory Detailed patch notes: Fixes & improvements:
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